Dojo Kun

by CMON
$74.67

Prove that you’re the best Sensei around. 

In Dojo Kun, players act as Senseis of their own dojo. The game consists of two phases. In the first, they recruit and train students, expand their school’s training facilities, and send their students to go on quests for the local village. In the second, their top students participate in a single-elimination tournament, proving whose martial arts are superior. After two seasons, the player that has accumulated the most Prestige is declared the winner. The two phases play very different, with the first being a worker placement and resource management style, and the tournament being a dice-focused combat game.  Dojo Kun is like two games in one, and showing you’re the best will take everything you’ve got. 

 

In a mystical land, far away from here, two prestigious martial arts tournament have been held since the ancient times: the White Lotus Tournament and the Black Lotus Tournament. These two tournaments are the most important show of legendary martial arts used by powerful athletes. Extraordinary masters are always looking for new talented athletes that will be forged into the ideal of the Perfect Warrior by exhausting training and life experiences that will fortify body, mind and soul.

"Dojo Kun" means "Dojo Rules" and is a set of principles that guide the physical and spiritual development of the martial art practitioners. Dojo Kunis a game in which each player heads one of the four dojo (Tiger, Crane, Bear, Cobra). The main goal is to train your athletes and attract new ones, buy new training machines, expand your dojo, find adventures, and eventually lead your athletes into winning the martial arts tournament.

The game is divided into two seasons. During each season there are three preparation turns based on worker placement mechanics in which you will manage your dojo and train your athletes.

During the season, the athletes can also learn special techniques by visiting one of the ancient masters hidden in the central part of the board. Each season ends with the martial arts tournament, where each dojo can send up to two athletes. In case of empty slots in the tournament, athletes from the fifth dojo (the Skull Dojo) will attend. (These athletes are managed by the game and can even win the tournament!)

Combat between athletes is simulated by throwing a set of custom dice. There are four different dice, one for each fighting technique. Players will roll dice according their athlete's experience level (Dan): the higher the Dan, the higher the chance of winning the match! Before a fight, the players that are not attending can predict the winner of that fight to gain prestige.

The tournament ends with the grand final in which a new champion will be crowned. At the end of the second season the Dojo with most Prestige Points will win the game.

 

Contents:

  • Village Boards
  • Dojo Boards
  • Senpai Cards
  • Prediction Cards
  • Reservation Tiles
  • 18 Training Equipment Tiles
  • 16 Athlete Tokens
  • Sensei Tokens
  • 24 Dice
  • 108 Experience Level Tokens
  • Secret Technique Tokens
  • Combat Moves Tokens
  • Fighter Tokens
  • Dojo Expansion Boards
  • 12 Season 1 Athlete Cards
  • 12 Season 2 Athlete Cards
  • Adventure Cards
  • Special Move Cards
  • Player Aid Cards
  • Void Dojo Athlete Cards
  • Void Dojo Athlete Tokens
  • Round Counter Token
  • 50 KI Tokens
  • 60 Prestige Point Tokens
  • 10 Wound Tokens
  • First Player Token
  • Rulebook

 

INFO

Age                        13+ years

No. Players           1 - 4 (best with 4 Players)

Time                      60 - 90 mins

 

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